Application to animate Russian Railways MELC exhibitions in augmented reality

Request: The Russian Railways exhibition complex asked us to create an augmented reality application that would add to activities of the Mobile Exhibition and Lecture Complex



Exhibitions using AR

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Increased interest in the booth


total number of users

In April 2019, Russian Railways asked us to animate the exhibition in the Mobile Exhibition and Lecture Complex with the aid of augmented reality technology.

We were given an ambitious task, and the deadline of 2 months made it even more exciting, because our team likes challenges.

In addition to this, we were supposed to implement a content delivery system that would allow us to update content (models for the exhibition) remotely and centrally, without having to re-upload the app to stores every time. We had to solve the following tasks:

— Create content for 32 augmented reality activities, 18 of which were interactive, 13 were animated.

— Connect and configure the content delivery system so that the content would be loaded both from the global server and from the server on the train itself.

— Solve the actual augmented reality task, for Android and iOS

— Make the augmented reality objects naturally fit into the layout

— Pack everything into a local app optimized for Ipad 2018 and Ipad Pro 2018

— Create public versions for an average sample of AR Kit and AR Core enabled devices

Application loading screen

We had to work on different aspects at the same time:

— Rendering graphics

— Creating animations

— Creating mechanics for scenes

— Assembling scenes

— Connecting and configuring the loading system

— Preparing markers

— Integrating markers into the project

— Setting up servers for the delivery system

— Testing and debugging

  1. Augmented reality markers

Markers in augmented reality are pictures or objects (two-dimensional or three-dimensional) serving as visual cues for the augmented reality objects.

In our case, we initially faced the question of what technology we would choose. Due to the peculiarities of lighting inside the train (low-frequency diode illumination), two-dimensional markers (images) were poorly read by the Ipad 2018 camera and even more poorly by weaker cameras of cheaper android devices. We could not use AR kit and AR Core ground planes, because the process of installing the object stretched over several steps, and an incorrectly installed object could cause a jam in the passage of train cars.

Fortunately, shortly before that, Apple released a tool we could use to train AR kit to recognize the exhibitions themselves. Later we found a similar solution for Android.

the process of scanning the object


With these tools, we scanned all the items in the exhibition, and used them as markers to bind augmented reality scenes to them.

  1. Content

Due to the limited time and a fairly wide selection of devices on which the application should be able to run, the task to create content was quite difficult, and the process was nerve wracking 🙂

A total of 12 people worked on the content following the pre-defined requirements to create graphics optimized for application on medium-sized Android 7.0 devices

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Request a project

Send us an online request or call us, we will contact you and fill in the request form for you
+1 (628) 226-23-73